You're making a computer game, but what can you show people when you're so far from being finished?

Console prototyping (part one) is the first episode in the Noseygrindstone blogcast. Tundish discusses prototyping as a way of derisking your project and inviting participation.

There's a demonstration of the trading and crafting mechanics from the game Addison Arches.

If your next fifteen minutes has a hole in it, just click and listen in!

We know because we do. We do because we can.